hey man, I've been watching your work for a long time, and I love your animation work. I'm actually starting to make an animation myself in the platform genre, and was just wondering how many individual sprites you use for your walking and running animations. (I don't have flash at the moment so can't dissect your work frame-by-frame..)
it does look like there jogging but w/e i guess still smooth and clean animated sprites. hmm and it could just be me but this reminds me a little of the begining intro of "Bleach" i forget which one tho season tho.
It looks as if they're trudging through a swamp. All you'd need is the mud. XD
I find it cool how the art is cutout style. It fits the characters well, but... I think there's some problems with the third/yellow one, as, when it moves, the body overlaps a bit too much over the head.
Then again, this is coming from the guy who thinks that looks more like a box than a character, although it would be a box of explosives if it would be a box. >_>
Doesn't quite look like a run, but it makes a good 'marching' walk. You know what they say, "what's no good for one thing is good for another"
A tip for run cycles: there should be at least a frame or two where both feet are actually off the ground. When you run, you're basically taking very short consecutive jumps by springing off your back foot. The reason you gain so much speed over walking is because you're thrusting yourself into the air in consecutive short bursts.
It's a good cycle, it just doesn't look quite like a run. I'd keep it and use it as a walk cycle.