probably can be utilized in abit more complex movement, but will have to see if it works well.
is this frame by frame?..
and is this composed of shapes or sets of drawings?
oh thank you!.. ))
ahmm.. how do i put this..
its like 1 drawing when pokemon is in top
another 1 for tweening in contact to the ground
and another drawing for the squashing after the contact...
something like that.. or maybe it composed of more drawings?
i can just recognize 3 frames yhe one i mentioned above.. =_=.. lame eyes..
(And the results are pretty good as well!)
but my stuff looks like crap without tweening
You should try just reading up on the 12 principles of animation. They're pretty simple and would help your animations a lot.
but thanks for the critic. frame by frame isnt something I do on a regular basis.
But I'd like to suggest one thing.
I think there would be much more impact within the animation, if you start his landing on the Lowest action, then settle going a bit up. In other words, maybe just reverse his landing animation the instant he lands.
Just a suggestion though~