Shop Mobile More Submit  Join Login
so heres a much shorter procedure tutorial I did. experimenting with motion tweening as a guideline/help to keep my guidelines consistent so that I can draw my characters with much consistency.

probably can be utilized in abit more complex movement, but will have to see if it works well.
Add a Comment:
 
:iconragezilla2012:
RAGEZILLA2012 Featured By Owner Dec 4, 2013  Student Artist
WOW :wow: did u use flash 8 for this or something? 
Reply
:iconmikage07:
mikage07 Featured By Owner Oct 11, 2013
just wanna ask...

is this frame by frame?..
and is this composed of shapes or sets of drawings?

i mean does this composed of 3 drawings

1 from top
2 contact to ground
3 squashing

thank you :)

i wanna learn this stuffs.. im pretty confused on how'd you did this cool stuffs! ><

hope you'd have more tutorials on this.. you;re cool dood!
Reply
:iconnch85:
NCH85 Featured By Owner Oct 12, 2013  Hobbyist Artist
yeah its frame by frame. thought I'm not sure what u mean by the 3 drawings thing.
Reply
:iconmikage07:
mikage07 Featured By Owner Oct 13, 2013

oh thank you!.. :)))

ahmm.. how do i put this..

 

its like 1 drawing when pokemon is in top

another 1 for tweening in contact to the ground

and another drawing for the squashing after the contact...

 

something like that.. or maybe it composed of more drawings?
i can just recognize 3 frames yhe one i mentioned above.. =_=.. lame eyes..

Reply
:iconnch85:
NCH85 Featured By Owner Oct 13, 2013  Hobbyist Artist
naw, I did the main body frame by frame, but I put the face of the pokemon as a image and just put it over the body.
Reply
:iconkitsunekamisama:
KitsuneKamiSama Featured By Owner Aug 17, 2013  Student Digital Artist
OH i see how it's done.. thanks this will be useful
Reply
:iconivbenjamin:
IVbenjamin Featured By Owner Mar 25, 2013  Hobbyist Digital Artist
This'll be usefull thanks! :D
Reply
:iconleafyheart:
LeafyHeart Featured By Owner Mar 25, 2013  Hobbyist Digital Artist
Epic!!!!
Reply
:iconneutron-quasar:
Neutron-Quasar Featured By Owner Mar 25, 2013  Professional General Artist
:iconbravoplz:
Reply
:iconleoni-fang02:
Leoni-Fang02 Featured By Owner Mar 25, 2013   Digital Artist
Epic job! This is really cool!
Reply
:iconthe-kyoya-tategami:
The-Kyoya-Tategami Featured By Owner Mar 25, 2013
This is awesome!!
Reply
:iconvolkradugi:
volkradugi Featured By Owner Mar 25, 2013  Hobbyist Digital Artist
I like it!
Reply
:iconflibbertigibbet-esq:
flibbertigibbet-esq Featured By Owner Feb 27, 2013  Student General Artist
How did you use the shake effect for the ending animation?
Reply
:iconirvingbrew:
IrvingBrew Featured By Owner Jan 23, 2013  Professional Digital Artist
this is really nifty. I really never thought about using shape tweens as a guide for the line drawings, that is a really great idea.
Reply
:iconiamanelebiscarra:
iAmAneleBiscarra Featured By Owner Dec 25, 2012  Hobbyist General Artist
thanks for sharing the process...
Reply
:iconlbkscorp:
LBKsCorp Featured By Owner Dec 4, 2012  Hobbyist
Really useful!! I would have never thought of doing animations like this, but it looks easier than what I try to do!!
Reply
:iconazurerat:
AzureRat Featured By Owner Dec 3, 2012  Hobbyist Digital Artist
Seems at least we know how you did the animations but I seem to remember you used to do character animations with each part being their own individual sections. Like arms, legs, head all being drawn separately.
Reply
:iconpie-chrstn:
pie-chrstn Featured By Owner Dec 3, 2012  Hobbyist Traditional Artist
Wow, this is so nice! What is motion tweening, by the way?
Reply
:iconnch85:
NCH85 Featured By Owner Dec 3, 2012  Hobbyist Artist
its the term used in digital animation or commonly on flash-base animation where you move an object from one point to another point.
Reply
:iconpie-chrstn:
pie-chrstn Featured By Owner Dec 3, 2012  Hobbyist Traditional Artist
Ohh I see. I thought it was something complicated because of the weird/long term :D
Thanks for explaining!
Reply
:iconharrie5:
harrie5 Featured By Owner Mar 11, 2013  Student General Artist
The term is short for in between, tween!
Reply
:iconcoronetv8:
CoronetV8 Featured By Owner Dec 3, 2012  Hobbyist Traditional Artist
what is quakechomp?
Reply
:iconnch85:
NCH85 Featured By Owner Dec 3, 2012  Hobbyist Artist
its just a random title of no significance and wordplay to the garchomp name
Reply
:iconcoronetv8:
CoronetV8 Featured By Owner Dec 3, 2012  Hobbyist Traditional Artist
I don't even know what garchomp is.
Reply
:iconnch85:
NCH85 Featured By Owner Dec 3, 2012  Hobbyist Artist
its a Generation IV pokemon, a RPG game that you can play on most of the current handheld games from nintendo
[link]
Reply
:iconcoronetv8:
CoronetV8 Featured By Owner Dec 3, 2012  Hobbyist Traditional Artist
Oh, pokemon. Sorry about that.
Reply
:iconknitti:
Knitti Featured By Owner Dec 3, 2012  Professional Filmographer
Very nice! Maybe you could do more "anticipation"-animation-things.
Reply
:iconsanostar:
SanoStar Featured By Owner Dec 3, 2012  Hobbyist Digital Artist
Woah. This looks so cool!!
Reply
:iconiburo:
IBuro Featured By Owner Dec 2, 2012  Student General Artist
Well, that's pretty clever and useful!
(And the results are pretty good as well!)
Reply
:iconhau-ren:
hau-ren Featured By Owner Dec 2, 2012  Hobbyist Digital Artist
perfect!!
Reply
:iconramenmanga-ka:
RAMENmanga-ka Featured By Owner Dec 2, 2012  Student Filmographer
I wish i could see it slower to see the frame progression but overall this is basically the right way to do it :D LOVE!
Reply
:iconspilled-sunlight:
Spilled-Sunlight Featured By Owner Dec 2, 2012  Student General Artist
SO smooth!! :la:
Reply
:iconhelliecarousel:
helliecarousel Featured By Owner Dec 2, 2012  Student General Artist
bleh i hate tweening
but my stuff looks like crap without tweening
Reply
:icongetanimated:
Getanimated Featured By Owner Dec 2, 2012  Student Filmographer
its so amazing . also when I watch the FINISHED ANIMATION I imagine the massive sound the crushed ground would make lol
Reply
:icontikeodragon:
TikeoDragon Featured By Owner Dec 2, 2012  Hobbyist Digital Artist
Dude, that's cute. Even the simple blue lines looks cute.
Reply
:icontad-aster:
tad-aster Featured By Owner Dec 2, 2012
you this looks Crazy fun! ty for the great tut im going to experiment with this VERY soon
Reply
:iconkaymist:
KayMist Featured By Owner Dec 2, 2012
You need more drag on the tail and arms, so just have them tilted up more. The force from the fall would push them up a lot more. Also squash and stretch on his center. If you don't know squash and stretch, it's just that things that move faster stretch out and the squish and compact down when they impact. Also, when he lands, just have him straighten his legs and push up a bit. When anything falls like that, it always has a slight bounce back up.

You should try just reading up on the 12 principles of animation. They're pretty simple and would help your animations a lot.
Reply
:iconnch85:
NCH85 Featured By Owner Dec 2, 2012  Hobbyist Artist
I did some squash but it was at a minimum so I guess it didnt show it that well in the final product.

but thanks for the critic. frame by frame isnt something I do on a regular basis.
Reply
:iconkaymist:
KayMist Featured By Owner Dec 3, 2012
You can get the basics in even without doing every frame. Most programs know how to put the inbetween frames in pretty well. Getting in arches and such. Best thing to do, try out the animation you want to do yourself. Hop around and flail your arms. It's also mad fun. xD
Reply
:iconprofessorproficient:
ProfessorProficient Featured By Owner Dec 2, 2012  Hobbyist General Artist
Super effective.
Reply
:iconmyobukila:
MyobuKila Featured By Owner Dec 2, 2012  Hobbyist Digital Artist
:( everytime I draw in flash my lines correct itself and it ends up looking weird
Reply
:iconnch85:
NCH85 Featured By Owner Dec 2, 2012  Hobbyist Artist
the magnet snapping tool is probably toggled when you are drawing in the linetool.
Reply
:iconmyobukila:
MyobuKila Featured By Owner Dec 2, 2012  Hobbyist Digital Artist
Huh magnet snapping? I think I'm still a little clueless even after reading a manual on adobe flash ;_; but thanks I will try looking for what's wrong
Reply
:iconnch85:
NCH85 Featured By Owner Dec 2, 2012  Hobbyist Artist
when u click on the linetool, theres some little properties below the toolbar. if u see a button that has a magnet icon, that is the snapping tool.
Reply
:iconmyobukila:
MyobuKila Featured By Owner Dec 3, 2012  Hobbyist Digital Artist
Ohh... I will try that out when I get my hands on the computer. Thanks!
Reply
:iconyuki-haruka:
Yuki-Haruka Featured By Owner Dec 2, 2012  Student Photographer
really cool :D
Reply
:icontherevforever:
TheRevfoREVer Featured By Owner Dec 2, 2012  Hobbyist Digital Artist
I cannot do this D: I would love to know how you do it so well :o
Reply
:iconmasso:
Masso Featured By Owner Dec 2, 2012  Hobbyist Filmographer
I like how this looks~!

But I'd like to suggest one thing.
I think there would be much more impact within the animation, if you start his landing on the Lowest action, then settle going a bit up. In other words, maybe just reverse his landing animation the instant he lands.

Just a suggestion though~
Reply
:iconnch85:
NCH85 Featured By Owner Dec 2, 2012  Hobbyist Artist
yeah I kinda have to get the initial motion tween animation right before drawing out everything haha. thanks for the critic.
Reply
:icontf-chaser:
TF-chaser Featured By Owner Dec 2, 2012  Student General Artist
Awesome!~
Reply
Add a Comment:
 
×




Details

Submitted on
December 2, 2012
Image Size
182 KB
Resolution
1300×685
Link
Thumb
Embed

Stats

Views
28,355 (7 today)
Favourites
2,108 (who?)
Comments
74
Downloads
410
×