Great animation, but the feet's landing is a little too soft for a heavy-looking mech. I think it would help if the foot is lowered a little quicker and there's a short pause between the time the soles hit the ground and when the mech lifts its other leg.
I love it , love the mech , the feeling it's got to it , but i can't retain myself ... it's sliding on the ground :/ .... i don't mean to be bad or trolling ! keep on watching walkcing cycle references, you never watch too much references! <3
because the walkcycle is meant for game programming control and what u see is just a proof of concept I just add a unsync moving background as a decor. if I were to sync the walking with background it will have to be done manually and tediously cause the walkcycle has pauses in it.
nice, i like how you broke up the parts. Suggestion, the landing needs more weight, alot more weight. Try easing into the downward step, then having 1 or two frames where the foot is in the air, to it on the ground. This thing looks heavy, so it wouldnt have such an even walk.