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Submitted on
April 20, 2011
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mech walk-cycle stuff.
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:iconbmanaha:
bmanaha Featured By Owner Mar 11, 2014
Wow, this looks Amazing! a way to improve It could be if the image was shaking just a little. anyway nice work!
Reply
:iconhyperx720:
Hyperx720 Featured By Owner Feb 27, 2014
Oh wow, what program did you use? 
Reply
:iconxperimental00:
Xperimental00 Featured By Owner May 2, 2013  Hobbyist General Artist
Great animation, but the feet's landing is a little too soft for a heavy-looking mech. I think it would help if the foot is lowered a little quicker and there's a short pause between the time the soles hit the ground and when the mech lifts its other leg.
Reply
:iconaggronian:
Aggronian Featured By Owner Sep 26, 2012
This is expert grade animation! It flows so evenly! The mech looks pretty cool as well!
Reply
:iconeqfazrael:
EqFAzrael Featured By Owner Sep 13, 2012  Student General Artist
Nice! That is so cool!
Reply
:iconcleaveice:
cleaveice Featured By Owner Jul 25, 2012
Cool... how many frames does it take to make this cycle?
Reply
:icontoxicscythe:
ToxicScythe Featured By Owner Jul 13, 2012  Hobbyist General Artist
comming to the rescue!...................very, VERY slowly! >:3
Reply
:iconsklss:
sklss Featured By Owner Jul 2, 2012
swag.. ;)
Reply
:iconyellowscaley:
YellowScaley Featured By Owner Mar 27, 2012  Hobbyist Artist
how did you do that :o
Reply
:iconmf-mitch:
MF-Mitch Featured By Owner Dec 25, 2011  Student Digital Artist
I love it , love the mech , the feeling it's got to it , but i can't retain myself ... it's sliding on the ground :/ .... i don't mean to be bad or trolling ! keep on watching walkcing cycle references, you never watch too much references! <3

can't wait to see more like these :3
Reply
:iconphoto-ray:
photo-ray Featured By Owner Nov 27, 2011
create mech sight targeting system
Reply
:icongyrosplater:
gyrosplater Featured By Owner Oct 3, 2011
How many FPS?
Reply
:iconnch85:
NCH85 Featured By Owner Oct 3, 2011  Hobbyist Artist
30
Reply
:iconfrank7432:
frank7432 Featured By Owner Sep 21, 2011
do you have a gif version?
Reply
:iconlkani:
LKani Featured By Owner Aug 19, 2011   General Artist
I like its ponderous movement. It looks like it really has that weight.
Reply
:iconoktaveo:
oktaveo Featured By Owner Aug 1, 2011  Hobbyist Interface Designer
da best animation ever :D
Reply
:iconwafflewarrior7:
Wafflewarrior7 Featured By Owner Jul 21, 2011  Student General Artist
Very good work- I love the internals
Reply
:icondubnoreix:
Dubnoreix Featured By Owner Jun 8, 2011  Hobbyist Digital Artist
Cool! Very smooth, yet mechanical at the same time :)
Reply
:iconadakim92:
Adakim92 Featured By Owner Jun 4, 2011
Dude thats so awesome!! great job!
Reply
:iconstarpokewars:
starpokewars Featured By Owner May 28, 2011  Hobbyist General Artist
that's just... beautiful.
Reply
:iconpokax:
PokaX Featured By Owner Apr 22, 2011
awesome!
Reply
:iconanakin543:
anakin543 Featured By Owner Apr 21, 2011
nice.
Reply
:iconyiggdrasile:
Yiggdrasile Featured By Owner Apr 21, 2011  Hobbyist Digital Artist
how many frames?
Reply
:icon896:
896 Featured By Owner Apr 21, 2011  Student Digital Artist
Makes me think of Walk, Smash, Walk.
Reply
:iconmastaazumarek:
MastaAzumarek Featured By Owner Apr 20, 2011  Student Digital Artist
sweet
Reply
:iconturbocharge0:
Turbocharge0 Featured By Owner Apr 20, 2011
Awesome animation!

I did notice however that the mech's right arm layer looks like it's above it's right leg layer. (Just nit picking but I think fixing that'll get you even more awesome points!)
Reply
:iconnch85:
NCH85 Featured By Owner Apr 21, 2011  Hobbyist Artist
oh hey I didnt noticed that! you are sharp!
Reply
:iconturbocharge0:
Turbocharge0 Featured By Owner Apr 21, 2011
\o/ Keep up the great work!
Reply
:iconthevampiredio:
thevampiredio Featured By Owner Apr 20, 2011  Professional Digital Artist
kooooooollll!!
but a bit of sliding there.
Reply
:iconnch85:
NCH85 Featured By Owner Apr 20, 2011  Hobbyist Artist
because the walkcycle is meant for game programming control and what u see is just a proof of concept
I just add a unsync moving background as a decor. if I were to sync the walking with background it will have to be done manually and tediously cause the walkcycle has pauses in it.
Reply
:iconthevampiredio:
thevampiredio Featured By Owner Apr 21, 2011  Professional Digital Artist
ah ok cool.:P
Reply
:iconjasonthenitro:
jasonthenitro Featured By Owner Apr 20, 2011  Student Filmographer
I was hoping you put meow meow there being chased haha..
Reply
:iconxhellfoxx:
XHellFoxX Featured By Owner Apr 20, 2011
"WE ARE LEGION" "I'M GOING TO STEP ON YOU".
Reply
:iconlunar-wind:
Lunar-Wind Featured By Owner Apr 20, 2011
The details are amazing <333
Reply
:icontrydeth:
Trydeth Featured By Owner Apr 20, 2011  Hobbyist Digital Artist
I have been staring at this for about 10 minutes and I can't seem to break myself of it. I love it. @_@
Reply
:iconnai255:
Nai255 Featured By Owner Apr 20, 2011
Totally ro-bitchin'
Reply
:iconmagicmarker911:
magicmarker911 Featured By Owner Apr 20, 2011
this is great :)i was listening to little dragonsong never while watching the walk cylcle and the music fit its walking pattren
Reply
:iconshadowisp:
shadowisp Featured By Owner Apr 20, 2011  Professional Filmographer
nice, i like how you broke up the parts. Suggestion, the landing needs more weight, alot more weight. Try easing into the downward step, then having 1 or two frames where the foot is in the air, to it on the ground. This thing looks heavy, so it wouldnt have such an even walk. =)
Reply
:iconrugratkid:
Rugratkid Featured By Owner Apr 20, 2011   General Artist
This is impressive. :)
Reply
:iconulti-brush:
Ulti-Brush Featured By Owner Apr 20, 2011   Filmographer
Whoo yeah! More mechs!
Reply
:icondeathbynature:
Deathbynature Featured By Owner Apr 20, 2011
Then the stealth cloak sneaks pass. :)
Reply
:iconjo-shadow:
jo-shadow Featured By Owner Apr 20, 2011  Professional Interface Designer
hmm, to be honest, not your best work. not sure if it's the easing or that it only has 4 main keyframes, but it just doesn't have the weight that it should.
Reply
:iconarkveveen:
Arkveveen Featured By Owner Apr 20, 2011  Hobbyist General Artist
Very impressive and well done; the details really stand out!
Reply
:iconfranklination:
Franklination Featured By Owner Apr 20, 2011
I like the realistic shading as he walks...it pains me in some of the animations i see the continuity fails...which you have succeeded in NOT doing : D
Reply
:iconadmx:
admx Featured By Owner Apr 20, 2011
dang!
Reply
:iconkupo-san:
Kupo-San Featured By Owner Apr 20, 2011
Awesome, I love how many movements are active as it walks.
Reply
:iconrealm-of-the-shadows:
Realm-Of-The-Shadows Featured By Owner Apr 20, 2011  Hobbyist Interface Designer
nice!!!!!
Reply
:iconnekolynx:
nekolynx Featured By Owner Apr 20, 2011  Hobbyist Digital Artist
nice shadow cast
Reply
:iconchef-cheiro:
chef-cheiro Featured By Owner Apr 20, 2011
nice but stils looks sliding to me
Reply
:iconnch85:
NCH85 Featured By Owner Apr 20, 2011  Hobbyist Artist
the walk cycle is meant for programming and not manual animation
to sync it up with the background requires some programming

its a game sprite walk cycle. not really for animation purposes.
Reply
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